NASCAR 25 review: Crosses the finish line with gamers

In game photo of NASCAR 25 iRacing Studios | Courtesy
Gamers, start your engines! After years of waiting and a few pit stops, NASCAR gaming has returned to the track with iRacing Studios “NASCAR 25.” Since 2016, most NASCAR games have dipped in quality. The NASCAR Heat series by 704 Games and later Motorsport Games from 2016 to 2022 were lukewarm to decent but never captivating.
And after the failure of “NASCAR 21: Ignition,” the worst NASCAR game of all time, “NASCAR 25” changed all that.
Thanks to iRacing Studios (“ExoCross,” “World of Outlaws: Dirt Racing”), known for its world premiere racing simulator and innovations in the sim racing industry, and Monster Games (“NASCAR: Dirt to Daytona”), “NASCAR 25” puts the player in the driver’s seat like never before.
The physics have improved with smoother drive and reactive turning. Corners and bumps can unsettle the car or help gain speed from runs. Drafting is also a highlight which creates intense pack racing.
Unlike “21: Ignition,” which had decent physics, glitches would crash the game and ruin the driving experience, “NASCAR 25” runs smoothly with fewer glitches.
The AI drivers have also improved their ability to challenge the player. They recognize the player’s ability to race and pass. They also can block or make a run on the player to pass.
“21: Ignition,” however, had AI drivers that drove like bricks. Both physics and AI results in more competitive racing on track.
The graphics have also been enhanced thanks to developer Unreal Engine. The cars and tracks were scanned and built from the ground up by iRacing and brought the data from their simulator to the game.
As for career “NASCAR 25” offers an in-depth look into rising in the ranks of stock car racing. As the players team progresses in the season, you will work up from ARCA to the Cup Series by gaining funds, hiring crew members and upgrades to your race car.
As solid as this game is, it’s not perfect.
A lack of tracks in the game as only 32 of the 35 tracks are in the game. Mexico City and Portland were not added in the track list for unknown reasons even though iRacing did scan them. Bowman Gray was also not scanned meaning it’s also not in the game at all.
Even though this game runs smoothly with few glitches, it is not free of minor bugs. Features like the paint booth, when customising a certain area in the booth, or making a repair in career mode, the game can unexpectedly crash.
Speaking of crashes, the wreckage physics when cars collide are lackluster. Hitting the wall would feel tame and spinning out feels slow. Also when the caution comes out, there is no caution replay showing the crash on track.
And the AI drivers wreck too often, which becomes a hazard for the player, which turns races into wreckfests. The good news is iRacing is listening to the players, making quick patches and hotfixes.
“NASCAR 25” is a solid racing game for race fans and gamers alike. The realism, presentation and features have made this title the best NASCAR game in a while.
After past titles like “21: Ignition” have disappointed fans, this game is a breath of fresh air for anyone who wants a true NASCAR gaming experience, and this game delivers on every level. It’s not perfect, but it’s enjoyable and a step in the right direction for NASCAR gaming’s future. This game gets an 8/10.

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